This underwear is an overlay mask that is applied at the time of import. Note: Before importing custom clothing or hair, first import the custom character on which they are modeled. See Import a custom character for the steps. Ensure that you have gathered the required custom clothing or hair files and used the recommended naming convention for them. See Create a custom clothing and Create custom hair for details. All the substance files and custom content that you import is stored in a database.
You can browse the imported files in this database, manually add items or new maps, or remove the custom content that you do not require in Fuse CC. The local folder that contains your custom content opens. Legal Notices Online Privacy Policy. Import custom content Search. Adobe Fuse Beta User Guide. Select an article: Select an article:. On this page Import substances Import a custom character Import custom clothing and hair Browse imported files in database.
Applies to: Adobe Fuse Beta. Import substances. In the dialog that appears, locate the substance file. A progress bar appears at the bottom of the workspace for this import task. The imported substance is organized in the substance tray under Custom.
Switch to the Texture mode to view it. Import a custom character. The Character Import Wizard dialog appears. This wizard guides you through the import process. Character Import You begin by importing the base mesh on which your character is modeled. Once you have finished sculpting the body, you have to extract certain key maps from your digital sculpting software. These maps are used for generating textures for the custom body when you import them in Fuse CC.
The normal map holds the high-resolution details of your sculpt and projects that detail onto the low polygon geometry. You can extract the normal map from your sculpting program. It is important to include the details for the entire body including the teeth and the eyes.
If you create a custom body but want to use the default eyes and teeth the Content Creator Pack includes the default normal map for these areas. Combining these maps uses your custom body and the default eye and teeth details into a single normal map.
The ambient occlusion AO map holds the shadow information for your high-resolution sculpt and is used to add that shading information into your character within Fuse CC Beta. You can extract the ambient occlusion map from your sculpting program. The detail map allows you to overlay your own custom painted detail on top of your character.
This is useful adding those details that Fuse CC does not provide. Leave those areas as transparent, where you want the base diffuse to show up. Export the low-resolution geometry of your custom body as an. OBJ 3D geometry definition file.
It is named as MaleToonA. Note: Keep the eyes and the eyelashes as separate meshes. The body and the teeth are one mesh. Use the recommended naming convention for filenames for importing them into Fuse CC in an organized manner. Your full custom body geometry : MaleToonA.
See Import a custom character for details. Legal Notices Online Privacy Policy. Create a custom body Search. If there are transparent parts of the custom clothing asset, the transparency should be simply included in the alpha channel of the color mask.
To do this in Photoshop CC, see Create and edit alpha channel masks. The occlusion mask is unique to clothing and hair. It is painted on the base character on which the clothing is fitted over. The occlusion mask excludes the body geometry that is covered by clothing. To create this mask:. The ambient occlusion AO map holds the shadow information for your high resolution sculpt and is used to add that shading information into your custom clothing within Fuse CC Beta.
You can extract the ambient occlusion map from your sculpting program. The detail map allows you to overlay your own custom painted detail on top of your custom clothing.
This is useful for adding those detail that Fuse CC Beta does not provide. You can add the details like logos or other designs for your clothing in this map. Use the recommended naming convention for filenames for importing them into Fuse CC in an organized manner. See Import custom clothing and hair for details. Legal Notices Online Privacy Policy. Create custom clothing Search.
Adobe Fuse Beta User Guide. Select an article: Select an article:. On this page 1. Start from a base character 2. Focus on the sculpt 3. Create a low resolution mesh 4. Extract the maps 5.
Gather final files for importing in Fuse CC 6. Import your custom clothing into Fuse CC. Applies to: Adobe Fuse Beta.
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